An average gamer doesn’t realize the minute details and graphics of different games. I’m talking about 15 year olds with a big heart for gaming, but not a keen eye for spotting down glitches, digital interlacing, image overlapping, Bing-bangs, hocus pocus, Anti-Aliasing, Tri-linear and Anisotropic Filtering.
But pro gamers, who generally measure a game in terms of graphics, gameplay and other variables, always keep their eyes stuck to the fine print. Recently, I happened to chit chat with a couple of friends at BioWare and they filled me in on the PS3 and Xbox 360 version of Mass Effect 2. We were talking about both versions in the context of graphics. Now the funny thing is that the PS3 version of Mass Effect 2 Demo was a little old, probably it dated back to 2 or 3 months ago.
And that’s not it, because this particular Demo was using an older build of the game base version. This version was released in December and hasn’t been updated since then, if seen in the context of demoing purposes.
From whatever I have seen and heard, the PS3 version of Mass Effect 2 will be slightly better. The images and video quality will be sharper and quite clear. Plus, if you’re using a 20+’’ LED LCD, you’re going to get a whole new experience in terms of visual visibility. It’s only a matter of one day, Mass Effect 2 will be released tomorrow (January 18th – 2011), and I can’t wait to get it on my PS3. I did play the Xbox 360 version and I’m willing to replay the entire game on the Playstation 3 as well.